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# Metaplay - Complete Backend Platform for Live Service Games > Metaplay provides everything game studios need to build, launch, and operate successful live service games. ## Company Overview - **Name:** Metaplay - **Founded:** 2019 - **Location:** Helsinki, Finland - **Website:** https://www.metaplay.io - **Contact:** info@metaplay.io ## What is Metaplay? Metaplay is a complete backend platform for building and operating live service games. It includes: - **Unity SDK** - Client library with shared C# game logic, state synchronization, and client-side prediction - **Game Server** - Server-authoritative C#/.NET backend that scales to millions of players - **LiveOps Dashboard** - Web interface for player management, events, A/B testing, and over-the-air updates - **Cloud Infrastructure** - Production-ready deployment on AWS ## Key Features - Server-authoritative game logic (cheat-proof) - Shared C# codebase between client and server - Over-the-air game config updates - Player segmentation and A/B testing - Built-in player support tools - Full source code access (no vendor lock-in) - Cloud-agnostic deployment ## Pricing Tiers | Tier | Price | Best For | |------|-------|----------| | Free | €0/month | Local development and prototyping | | Starter | €195/month | Solo devs, 5 DAU cap, 1 mini environment | | Pre-launch | €995/month | Small teams, 100 DAU cap, 2 environments | | Production | €1985/month | Live games, unlimited DAU, staging + production | | Private Cloud | Custom | Enterprise, self-hosted, >1M DAU | ## Primary Pages ### Product Information - /product - Complete platform overview - /features - Full feature directory - /platform - Architecture and technical details - /security - Security measures and compliance - /integrations - Third-party integrations - /pricing - Detailed pricing and plans ### Use Cases by Role - /game-programming - For game programmers building game logic - /backend-engineering - For backend engineers scaling infrastructure - /liveops - For product managers running live operations - /player-support-and-qa - For support teams and QA ### Use Cases by Studio Size - /new-game-studios - For startups launching their first game - /growing-game-studios - For studios scaling their games - /large-game-studios - For enterprise with complex needs ### Use Cases by Game Type - /mobile-games - Mobile game development - /mmo-games - MMO and multiplayer games - /strategy-games - Strategy and simulation games - /casual-games - Casual and puzzle games ### Resources - /faq - Frequently asked questions - /guides - Implementation guides - /glossary - Game development terminology - /blog - Latest news and articles - /case-studies - Customer success stories - /changelog - Version history and updates ### Company - /about - Company mission and team - /careers - Job opportunities - /contact - Contact information - /partners - Partner program - /press - Press resources and media kit ### Demo - /demo - Try Orca, a real game built with Metaplay (Apache 2.0 open source) ## Technical Stack - **Server:** C#/.NET 8 - **Client SDK:** Unity (C#) - **Database:** MySQL/Aurora - **Cloud:** AWS - **Infrastructure:** Terraform, Kubernetes ## Documentation External documentation: https://docs.metaplay.io ## Social Links - LinkedIn: https://linkedin.com/company/metaplay - Discord: https://discord.gg/metaplay - GitHub: https://github.com/metaplay ## Quick Answers **Q: Is Metaplay free?** A: Yes, you can build and test locally for free. Cloud deployment starts at €195/month. **Q: What languages does Metaplay support?** A: Metaplay uses C# for both client (Unity) and server (.NET). **Q: Can I self-host Metaplay?** A: Yes, Metaplay ships as source code. You can deploy to your own cloud or use Metaplay's managed service. **Q: Is there vendor lock-in?** A: No. You get full source code access and deploy to your own cloud infrastructure. **Q: What games use Metaplay?** A: Games from studios like Metacore (Merge Mansion creators) and other top-tier mobile game developers.
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