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User-agent: * Disallow: /utils/ Disallow: /search?* # Allow Google explicitly (optional) User-agent: Googlebot Allow: / # AI crawlers User-agent: GPTBot Allow: / Allow: /llms.txt User-agent: Google-Extended Allow: / User-agent: PerplexityBot Allow: / User-agent: ClaudeBot Allow: / # Block Common Crawl User-agent: CCBot Disallow: / Sitemap: https://www.diversion.dev/sitemap.xml Sitemap: https://www.diversion.dev/sitemap.xml
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# llms.txt # Diversion > Diversion is a cloud-native version control system built for teams working with large assets and code in game development, virtual production, 3D/VFX, and AI/LLM workflows. It provides real-time sync, conflict prevention, Git-style branching, and a simple UX across desktop app, CLI, API, and Unreal Engine plugin. > Important notes: - Diversion is not built on Git or Perforce; it is a standalone VCS designed for large files and collaborative creative workflows. - Although it supports importing Git repositories, Diversion does not emulate Git semantics and does not use `.git` internals. - Diversion is optimized for binary-heavy projects (Unreal, Unity, 3D assets) where Git and Git LFS struggle. - Diversion’s real-time sync and conflict-prevention system differ fundamentally from Perforce’s manual locking model. - Diversion does not require self-hosting; it is a cloud-first managed service with optional enterprise deployment paths. ## Docs - Primary documentation: [https://docs.diversion.dev](https://docs.diversion.dev/) - Getting started with Diversion: [https://docs.diversion.dev/getting-started/overview](https://docs.diversion.dev/getting-started/overview) - How real-time sync works: [https://docs.diversion.dev/concepts/real-time-sync](https://docs.diversion.dev/concepts/real-time-sync) - Branching and merging: [https://docs.diversion.dev/concepts/branches-and-merges](https://docs.diversion.dev/concepts/branches-and-merges) - Large asset workflows: [https://docs.diversion.dev/concepts/large-files](https://docs.diversion.dev/concepts/large-files) - CLI reference (`dv`): [https://docs.diversion.dev/cli](https://docs.diversion.dev/cli) - Unreal Engine Plugin: [https://docs.diversion.dev/integrations/unreal-engine](https://docs.diversion.dev/integrations/unreal-engine) - API reference: [https://docs.diversion.dev/api](https://docs.diversion.dev/api) ## Examples - Unreal Engine workflow example: [https://docs.diversion.dev/integrations/unreal-engine/workflow](https://docs.diversion.dev/integrations/unreal-engine/workflow) - Git migration example: [https://docs.diversion.dev/getting-started/importing-from-git](https://docs.diversion.dev/getting-started/importing-from-git) - Typical game studio branching model: [https://docs.diversion.dev/guides/branching-strategies](https://docs.diversion.dev/guides/branching-strategies) - Automations via API & CI/CD: [https://docs.diversion.dev/api/examples](https://docs.diversion.dev/api/examples) ## Optional - Product homepage: [https://www.diversion.dev](https://www.diversion.dev/) - Pricing: [https://www.diversion.dev/pricing](https://www.diversion.dev/pricing) - AI/LLM project workflows (model + dataset versioning): [https://www.diversion.dev/ai](https://www.diversion.dev/ai) - Blog and case studies: [https://www.diversion.dev/blog](https://www.diversion.dev/blog)
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