# PixelLab - AI Generator for Pixel Art Game Assets

> Markdown mirror of DialtoneApp's public top-site detail page for `pixellab.ai`.

URL: https://dialtoneapp.com/top-sites/pixellab.ai/index.md
Canonical HTML: https://dialtoneapp.com/top-sites/pixellab.ai

## Summary

- Domain: `pixellab.ai`
- Website: https://pixellab.ai
- Description: ai readable | score 30 | purchase read only
- Label: ai_readable
- Payment surface: Not available
- Purchase boundary: read_only
- Control boundary: unknown
- Rank: 240298

## robots

~~~text
User-agent: *
Disallow: /opt/
Sitemap: https://www.pixellab.ai/sitemap.xml
~~~

## llms

~~~text
# PixelLab

> PixelLab is an AI pixel art generator for game developers. It creates sprite sheets, animated characters, rotating sprites, tilesets, and full game maps — usable in-browser, through a REST API, via plugins for the Aseprite and Pixelorama editors, or via an MCP server that lets AI coding assistants (Claude, Cursor, ChatGPT, Claude Code) generate pixel art programmatically inside developer workflows.

PixelLab specializes in game-ready pixel art and includes two dedicated creator surfaces alongside the generation tools:

- **Character creator** — generate a character from text, view it from multiple perspectives with up to 8 rotational directions (south, south-east, east, north-east, north, north-west, west, south-west), and add animations (walk, run, idle, attack, etc.) that play correctly in every direction. Characters export as sprite sheets or individual frames, ready to drop into a game engine.
- **Map editor** — a visual, draw-to-create map editor where users paint their own top-down maps tile by tile and generate matching tilesets (Wang tiles) on demand. Designed for fast, hands-on world-building rather than purely prompt-driven generation.

Outputs are structured for direct import into game engines. The platform uses custom models built on Stable Diffusion techniques, optimized specifically for the pixel art domain, and is available via monthly subscription with commercial use rights on all tiers.

**Common use cases:**

- Indie game developers generating characters, animations, and tilesets
- Aseprite and Pixelorama users adding AI generation to their existing editor via the official plugins
- AI coding agents (Claude, Cursor, ChatGPT, Claude Code, Windsurf) creating game assets programmatically through the MCP server
- Developers integrating pixel art generation into apps and pipelines via the REST API
- Vibe-coded game prototypes where the AI handles both code and art

**Expanded documentation:** [llms-full.txt](https://www.pixellab.ai/llms-full.txt) inlines the full content of every documentation page as a single markdown file so an LLM can answer detailed questions without making additional fetches.

## Core product pages

- [Homepage](https://www.pixellab.ai/): product overview, features, pricing tiers
- [Create (in-browser editor)](https://www.pixellab.ai/create): main web editor for generating pixel art from text prompts
- [Create Character](https://www.pixellab.ai/create-character): **character creator** — generate a character from a text description, view it from different perspectives with 4 or 8 rotational directions, and animate it (walk, run, idle, attack, etc.) so the animations play correctly in every direction. Exports sprite sheets and individual frames
- [Map Editor](https://www.pixellab.ai/map-editor): **draw-to-create map editor** where users paint their own top-down maps tile by tile, with AI-generated Wang tilesets available on demand — designed for fast, hands-on world-building
- [Maps](https://www.pixellab.ai/maps): browse, open, and manage saved maps
- [Create Tileset](https://www.pixellab.ai/create-tileset): standalone Wang tileset generator
- [Vibe Coding](https://www.pixellab.ai/vibe-coding): AI-assisted game development using PixelLab for art generation
- [MCP Server](https://www.pixellab.ai/mcp): Model Context Protocol server for Claude, Cursor, ChatGPT, Claude Code, and other MCP-compatible AI clients
- [PixelLab API](https://www.pixellab.ai/pixellab-api): marketing and overview page for the developer REST API
- [Editor](https://www.pixellab.ai/editor): standalone editor interface

## Developer API and SDKs

For AI coding assistants and developers integrating PixelLab programmatically. The API is REST-based, uses Bearer token authentication, and has official SDKs in Python, JavaScript, and a ready-to-use MCP server.

- [API documentation (Swagger UI)](https://api.pixellab.ai/v2/docs): interactive reference for every endpoint under `api.pixellab.ai/v2/*`
- [API llms.txt](https://api.pixellab.ai/v2/llms.txt): condensed API reference designed specifically for LLM consumption — reference this file directly in Claude Code, ChatGPT, Cursor, or any AI coding assistant (e.g. `@api.pixellab.ai/v2/llms.txt`)
- [OpenAPI spec](https://api.pixellab.ai/v2/openapi.json): machine-readable OpenAPI 3 schema
- [Python SDK (pixellab-python)](https://github.com/pixellab-code/pixellab-python): official Python client
- [JavaScript SDK (pixellab-js)](https://github.com/pixellab-code/pixellab-js): official JavaScript/TypeScript client
- [MCP server (pixellab-mcp)](https://github.com/pixellab-code/pixellab-mcp): Model Context Protocol server, usable with Claude Desktop, Claude Code, Cursor, Windsurf, and any MCP-compatible client
- [Aseprite plugin (aseprite-pixellab-plugin)](https://github.com/pixellab-code/aseprite-pixellab-plugin): official plugin adding AI generation to the Aseprite editor
- [Pixelorama plugin (pixelorama-pixellab)](https://github.com/pixellab-code/pixelorama-pixellab): official plugin adding AI generation to the open-source Pixelorama editor

Authentication: Bearer token obtained from [the account page](https://www.pixellab.ai/account). Base URL: `https://api.pixellab.ai/v2`.

## Documentation

- [Documentation home](https://www.pixellab.ai/docs)
- [Ways to use PixelLab](https://www.pixellab.ai/docs/ways-to-use-pixellab): overview of all access methods — web creator, character generator, Pixelorama editor, Aseprite plugin, MCP server, REST API
- [Getting started](https://www.pixellab.ai/docs/getting-started): first steps with init images and inpainting
- [Installation](https://www.pixellab.ai/docs/installation): setup instructions for web, Aseprite plugin, and Pixelorama plugin
- [FAQ](https://www.pixellab.ai/docs/faq): common questions and answers
- [Map tiles guide](https://www.pixellab.ai/docs/guides/map-tiles): creating Wang tilesets for top-down games
- [Rotating a character guide](https://www.pixellab.ai/docs/guides/rotating-a-character): generating 4- and 8-directional character rotations
- [Pixelorama introduction](https://www.pixellab.ai/docs/introduction-pixelorama): getting started with the Pixelorama plugin

## Generation tools

The following tools can be accessed through the web editor, plugins, or API. Each has its own documentation page at `https://www.pixellab.ai/docs/tools/{tool-name}`.

### Characters

- [Create character](https://www.pixellab.ai/docs/tools/create-character): full character generator with 4- or 8-directional sprites and animations
- [Create instant character](https://www.pixellab.ai/docs/tools/create-instant-character): fast character generation from a text description
- [Create 8 rotations (Pro)](https://www.pixellab.ai/docs/tools/create-8-rotations-pro): professional 8-direction rotation generator

### Image generation

- [Create image (Flux)](https://www.pixellab.ai/docs/tools/create-image-flux): Flux-based pixel art generation
- [Create large image](https://www.pixellab.ai/docs/tools/create-large-image): larger-canvas generation
- [Image to pixel art](https://www.pixellab.ai/docs/tools/image-to-pixel-art): convert any image into pixel art style
- [Image to image (depth-guided)](https://www.pixellab.ai/docs/tools/image-to-image-depth): image-to-image generation guided by depth
- [Create texture](https://www.pixellab.ai/docs/tools/create-texture): seamless tileable textures

### Animation

- [Animate with text (new)](https://www.pixellab.ai/docs/tools/animate-with-text-new): text-prompt-driven animation
- [Animate with text (Pro)](https://www.pixellab.ai/docs/tools/animate-with-text-pro): pro-tier text-to-animation with more control
- [Animate with skeleton](https://www.pixellab.ai/docs/tools/animate-with-skeleton): skeleton-driven character animation
- [Create animations (automatic)](https://www.pixellab.ai/docs/tools/create-animations-automatic): automated animation generation
- [Interpolation](https://www.pixellab.ai/docs/tools/interpolation): interpolate keyframes into smooth animations
- [Edit animation (Pro)](https://www.pixellab.ai/docs/tools/edit-animation-pro): edit existing animations frame-by-frame

### Rotation

- [Rotate](https://www.pixellab.ai/docs/tools/rotate): generate 4- or 8-directional rotations of a character

### Edit and transform

- [Inpaint v3](https://www.pixellab.ai/docs/tools/inpaint-v3): latest inpainting (masked editing)
- [Inpaint Pixpatch v2](https://www.pixellab.ai/docs/tools/inpaint-pixpatch-v2): patch-based inpainting
- [Edit image](https://www.pixellab.ai/docs/tools/edit-image): general image editing
- [Edit image (Pro)](https://www.pixellab.ai/docs/tools/edit-image-pro): pro-tier editing
- [Reshape](https://www.pixellab.ai/docs/tools/reshape): modify the silhouette of a sprite
- [Resize](https://www.pixellab.ai/docs/tools/resize): canvas resizing
- [Re-pose](https://www.pixellab.ai/docs/tools/re-pose): change a character's pose while preserving style
- [Pose to image](https://www.pixellab.ai/docs/tools/pose-to-image): use a pose reference to control output
- [Remove background](https://www.pixellab.ai/docs/tools/remove-background): isolate the foreground subject
- [Reduce colors](https://www.pixellab.ai/docs/tools/reduce-colors): palette reduction
- [Unzoom pixel art](https://www.pixellab.ai/docs/tools/unzoom-pixelart): zoom/crop pixel art correctly
- [Try on](https://www.pixellab.ai/docs/tools/try-on): try different outfits on a character
- [Transfer outfit (Pro)](https://www.pixellab.ai/docs/tools/transfer-outfit-pro): transfer an outfit between characters
- [Multi-image](https://www.pixellab.ai/docs/tools/multi-image): operations across multiple images
- [Consistent style](https://www.pixellab.ai/docs/tools/consistent-style): maintain a consistent visual style across generations
- [Style](https://www.pixellab.ai/docs/tools/style): style reference controls

### Maps and tilesets

- [Create map](https://www.pixellab.ai/docs/tools/create-map): generate a top-down map
- [Create map (new)](https://www.pixellab.ai/docs/tools/create-map-new): newer map generator
- [Create tileset](https://www.pixellab.ai/docs/tools/create-tileset): Wang tileset generation
- [Create tiles (Pro)](https://www.pixellab.ai/docs/tools/create-tiles-pro): pro-tier tileset generation
- [Extend map](https://www.pixellab.ai/docs/tools/extend-map): expand an existing map
- [Extend map v2](https://www.pixellab.ai/docs/tools/extend-map-v2): newer extend-map version
- [Create isometric tile](https://www.pixellab.ai/docs/tools/create-isometric-tile): isometric tile generation

### UI elements

- [Create UI elements](https://www.pixellab.ai/docs/tools/create-ui-elements): pixel art UI element generation
- [Create UI elements (Pro)](https://www.pixellab.ai/docs/tools/create-ui-elements-pro): pro-tier UI generation
- [Create SL image (Pro)](https://www.pixellab.ai/docs/tools/create-sl-image-pro): specialized image generation

## Generation options

Parameters that control tool output:

- [General](https://www.pixellab.ai/docs/options/general): overview of all generation parameters
- [Character](https://www.pixellab.ai/docs/options/character): character-specific settings
- [Animation](https://www.pixellab.ai/docs/options/animation): frame count and animation controls
- [Camera](https://www.pixellab.ai/docs/options/camera): view angles (low top-down, high top-down, side)
- [Projection](https://www.pixellab.ai/docs/options/projection): camera projection modes
- [Color](https://www.pixellab.ai/docs/options/color): color palette and constraint controls
- [Dithering](https://www.pixellab.ai/docs/options/dithering): dithering controls
- [Outline](https://www.pixellab.ai/docs/options/outline): outline controls
- [Shading](https://www.pixellab.ai/docs/options/shading): shading controls
- [Details](https://www.pixellab.ai/docs/options/details): detail-level controls
- [Guidance](https://www.pixellab.ai/docs/options/guidance): AI adherence vs. creativity controls
- [Init image](https://www.pixellab.ai/docs/options/init-image): using reference images
- [Inpainting](https://www.pixellab.ai/docs/options/inpainting): masked editing controls
- [Tileset](https://www.pixellab.ai/docs/options/tileset): tileset-specific controls

## Integrations

PixelLab is designed to fit into existing pixel art and AI workflows rather than replace them:

- **Aseprite plugin** — Official plugin that adds AI generation inside the Aseprite editor. Repository: `pixellab-code/aseprite-pixellab-plugin`. Install via the [installation docs](https://www.pixellab.ai/docs/installation).
- **Pixelorama plugin** — Official plugin for the open-source Pixelorama editor. Repository: `pixellab-code/pixelorama-pixellab`. Install via the [installation docs](https://www.pixellab.ai/docs/installation).
- **MCP server** — Model Context Protocol server usable by Claude Desktop, Cursor, Claude Code, Windsurf, and any MCP-compatible AI client. Exposes tools for creating characters, animations, and tilesets. See the [MCP page](https://www.pixellab.ai/mcp).
- **REST API** — Full developer API with Python and JavaScript SDKs. See the [API page](https://www.pixellab.ai/pixellab-api).

## Optional

- [Account](https://www.pixellab.ai/account)
- [Sign in](https://www.pixellab.ai/signin)
- [Terms of Service](https://www.pixellab.ai/termsofservice)
- [Privacy Policy](https://www.pixellab.ai/privacypolicy)
- [Refund Policy](https://www.pixellab.ai/refundpolicy)
~~~

## llms-full

Not found.