# Metaplay - The Complete Backend for Live Service Games

> Markdown mirror of DialtoneApp's public top-site detail page for `metaplay.io`.

URL: https://dialtoneapp.com/top-sites/metaplay.io/index.md
Canonical HTML: https://dialtoneapp.com/top-sites/metaplay.io

## Summary

- Domain: `metaplay.io`
- Website: https://metaplay.io
- Description: ai readable | score 20 | purchase read only
- Label: ai_readable
- Payment surface: Not available
- Purchase boundary: read_only
- Control boundary: unknown
- Rank: 131678

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Sitemap: https://www.metaplay.io/sitemap.xml
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## llms

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# Metaplay - Complete Backend Platform for Live Service Games

> Metaplay provides everything game studios need to build, launch, and operate successful live service games.

## Company Overview
- **Name:** Metaplay
- **Founded:** 2019
- **Location:** Helsinki, Finland
- **Website:** https://www.metaplay.io
- **Contact:** info@metaplay.io

## What is Metaplay?
Metaplay is a complete backend platform for building and operating live service games. It includes:
- **Unity SDK** - Client library with shared C# game logic, state synchronization, and client-side prediction
- **Game Server** - Server-authoritative C#/.NET backend that scales to millions of players
- **LiveOps Dashboard** - Web interface for player management, events, A/B testing, and over-the-air updates
- **Cloud Infrastructure** - Production-ready deployment on AWS

## Key Features
- Server-authoritative game logic (cheat-proof)
- Shared C# codebase between client and server
- Over-the-air game config updates
- Player segmentation and A/B testing
- Built-in player support tools
- Full source code access (no vendor lock-in)
- Cloud-agnostic deployment

## Pricing Tiers
| Tier | Price | Best For |
|------|-------|----------|
| Free | €0/month | Local development and prototyping |
| Starter | €195/month | Solo devs, 5 DAU cap, 1 mini environment |
| Pre-launch | €995/month | Small teams, 100 DAU cap, 2 environments |
| Production | €1985/month | Live games, unlimited DAU, staging + production |
| Private Cloud | Custom | Enterprise, self-hosted, >1M DAU |

## Primary Pages

### Product Information
- /product - Complete platform overview
- /features - Full feature directory
- /platform - Architecture and technical details
- /security - Security measures and compliance
- /integrations - Third-party integrations
- /pricing - Detailed pricing and plans

### Use Cases by Role
- /game-programming - For game programmers building game logic
- /backend-engineering - For backend engineers scaling infrastructure
- /liveops - For product managers running live operations
- /player-support-and-qa - For support teams and QA

### Use Cases by Studio Size
- /new-game-studios - For startups launching their first game
- /growing-game-studios - For studios scaling their games
- /large-game-studios - For enterprise with complex needs

### Use Cases by Game Type
- /mobile-games - Mobile game development
- /mmo-games - MMO and multiplayer games
- /strategy-games - Strategy and simulation games
- /casual-games - Casual and puzzle games

### Resources
- /faq - Frequently asked questions
- /guides - Implementation guides
- /glossary - Game development terminology
- /blog - Latest news and articles
- /case-studies - Customer success stories
- /changelog - Version history and updates

### Company
- /about - Company mission and team
- /careers - Job opportunities
- /contact - Contact information
- /partners - Partner program
- /press - Press resources and media kit

### Demo
- /demo - Try Orca, a real game built with Metaplay (Apache 2.0 open source)

## Technical Stack
- **Server:** C#/.NET 8
- **Client SDK:** Unity (C#)
- **Database:** MySQL/Aurora
- **Cloud:** AWS
- **Infrastructure:** Terraform, Kubernetes

## Documentation
External documentation: https://docs.metaplay.io

## Social Links
- LinkedIn: https://linkedin.com/company/metaplay
- Discord: https://discord.gg/metaplay
- GitHub: https://github.com/metaplay

## Quick Answers

**Q: Is Metaplay free?**
A: Yes, you can build and test locally for free. Cloud deployment starts at €195/month.

**Q: What languages does Metaplay support?**
A: Metaplay uses C# for both client (Unity) and server (.NET).

**Q: Can I self-host Metaplay?**
A: Yes, Metaplay ships as source code. You can deploy to your own cloud or use Metaplay's managed service.

**Q: Is there vendor lock-in?**
A: No. You get full source code access and deploy to your own cloud infrastructure.

**Q: What games use Metaplay?**
A: Games from studios like Metacore (Merge Mansion creators) and other top-tier mobile game developers.
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## llms-full

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